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- on exitFrame
- global stage
- if stage = 12 then
- if the visible of sprite 3 = 1 then
- if soundBusy(2) = 0 then
- sound playFile 2, "..\som\cchok.wav"
- end if
- set the visible of sprite 3 to 0
- else
- set the visible of sprite 3 to 1
- end if
- end if
- if stage = 13 then
- if (the top of sprite 17 > 137) and (the left of sprite 17 > 238) and ((the top of sprite 17 < 263) and (the left of sprite 17 < 441)) then
- set the visible of sprite 17 to 0
- set the puppet of sprite 17 to 0
- set the visible of sprite 19 to 1
- if soundBusy(2) = 0 then
- sound playFile 2, "..\som\ccc.wav"
- end if
- set stage to 14
- go("Licao4")
- end if
- end if
- updateStage()
- go(the frame)
- end
-